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WinBGIm Borland BGI Graphics emulationfor the MingW (GCC port) Compiler |
WinBGIm (Windows BGI - with mouse) version 6.0 is currently maintained and distributed by Michael Main at the University of Colorado http://www.cs.colorado.edu/~main/cs1300/doc/bgi/bgi.html
Oct 29, 2011 Micheal main modified BGI library for windows application to be used under MinGW.This BGI library is renamed as WinBGIm.Now you can use all the borland specific functions under Dev-C. Installation: Install Dev-C. I installed from the Version 4.9.9.2 Setup File. Download graphics.h to the include/ subdirectory of the Dev-C directories. How to setup winBGIm library in CodeBlocks Get link. Code::Blocks and Dev C for few years now and I find Code::Blocks to be the better one next to Visual Studio. Dev C is good in some ways but Code::Blocks gets better and better with each updates. To setup graphics in Code::Blocks, you'll first have to set up winBGIm library.
Download The WinBGIm 6.0 (Nov 2005) source code. To build the library, use the provided makefile under the MSYS system, or use the provided Quincy2005 C/C IDE project file, WinBGIm libbgi.a.PRJ. The latest publicly available source code is available from Michael Main's BGI directory. This file contain devian c setup and graphic file.
Michael welcomes us to . . . “use and modify this library as you like”.
This release does not modify Version 6.0 of WinBGIm (Nov 2005 update), except for some trivial changes that were needed to get it to compile and link under MingW 5.0.3.
WinBGIm is installed as part of Quincy 2005 (a simple C/C++ IDE for MingW) and Codeblocks EDU-Portable (Codeblocks-EP, an educational distribution of the Code::Blocks IDE). It is also required as a building block of the koolplot 2D graph plotting library, also released with Quincy and Codeblocks-EP.
Download the WinBGIm 6.0 library for MingW 5.x.x
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![Graphics Graphics](/uploads/1/2/6/2/126233057/578891838.jpg)
Library built with MingW 5.0.3 and GCC 3.4.5
Headers and library installation:
Copy headers winbgim.h, and graphics.h To your MingW #include directory.
Copy library libbgi.a to your MingW lib directory.
Headers and library installation:
Copy headers winbgim.h, and graphics.h To your MingW #include directory.
Copy library libbgi.a to your MingW lib directory.
Note:The current version is based on the Nov 2005 updates to the library. These updates use mutex threads to fix instabilities on some systems when using previous versions.
It is recommended that you update if you are using any of the previous versions of WinBGIm from Colorado University.
Download The WinBGIm 6.0 (Nov 2005) source code
here.
To build the library, use the provided makefile under the MSYS system, or use the provided Quincy_2005 C/C++ IDE project file, WinBGIm [libbgi.a].PRJ
The latest publicly available source code is available from Michael Main's BGI directory.
A Guide to WinBGIm Functions
is available here, or mirrored locally here. Note: This guide presents some simple WinBGIm examples. Quincy 2005 makes it easy to program with WinBGIm and has a tutorial on how to display grids with moving characters for board/platform games or simulations.
Modified: July 2006 - Maintained by:
Download required libraries from here
Dev C++ Graphics Library Download Pc
It is a tradition to use Turbo C for graphic in C/CPP. But it's also a pain in the neck. Here we are using Code::Blocks IDE, which will ease out our work.
Steps to run graphic code in CodeBlocks
1. Install Code::Blocks
Make sure you have installed Code::Blocks IDE on your machine. If you don't have this IDE or have any issue with compiler download and install it from here. http://sourceforge.net/projects/codeblocks/files/Binaries/16.01/Windows/codeblocks-16.01mingw-setup.exe
2. Download the required header files
We need few files to be included in the lib folder of Code::Blocks.Download the files from here https://github.com/SagarGaniga/Graphics-Library
3. Include graphics.h and winbgim.h
Copy and Paste the graphics.h and winbgim.h files into include folder of Code::Blocks directory.
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Path: C:Program Files (x86)CodeBlocksMinGWinclude
4. Include libbgi.a
Copy and paste libbgi.a file in the lib folder of Code:Blocks
Path: C:Program Files (x86)CodeBlocksMinGWlib
5. Add Link Libraries in Linker Setting
- In the Code::Blocks application go to, Settings > Compiler
- In the Global Compiler setting, click on the Linker Settings
- In Link Libraries, Add and browse to C:Program Files (x86)CodeBlocksMinGWlib and select libbgi.a.
- Paste this in the Other Linker Option tab of Linker Settings (i.e. on the right-hand side)-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32
- Save the setting and restart the application